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161. Some little ui things in "Kronos" - in Test Server Feedback [original thread]
These are awesome changes, much better in improving the game than that train wreck that is the new tooltip system, thank you!! The repair / reload timers are particularly nice, as is the ability to set destinations from the jump clone list. But OM...
- by Sven Viko VIkolander - at 2014.05.14 13:17:00
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162. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
Forget a disable button, just remove this ****. Plenty of problems have been pointed out, to the point that no one can sanely think even new players benefit from these changes. I've realized that even the predictive mouse feature sucks as it cause...
- by Sven Viko VIkolander - at 2014.05.14 02:44:00
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163. [Kronos] New Ship Skins - in Test Server Feedback [original thread]
CCP Fozzie wrote: I'm very excited to announce that we will also be adding more skins available through purely ingame achievement in Kronos. These will be 8 skins that can be obtained only through exploration in low security space. More inform...
- by Sven Viko VIkolander - at 2014.05.14 00:04:00
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164. Sticky:[Summer 2014] Hull Hitpoint Rigs - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: After some thinking over the feedback in this thread and discussion with the CSM, we've decided to switch the penalty for the hull hp rigs to cargo capacity. We are also going to swap the speed penalty on all reinforced bulkh...
- by Sven Viko VIkolander - at 2014.05.13 23:53:00
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165. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
James Amril-Kesh wrote: And finally, the solar system map, the most atrocious part of this entire mess: WTF? Seriously, WTF? Oh god I haven't even looked at the map, it is so bad. Seriously revert all of these changes except the predi...
- by Sven Viko VIkolander - at 2014.05.13 22:58:00
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166. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
CCP Delegate Zero wrote: Hi, The team is keeping a close eye on this thread (and the others preceding the dev blog), plus other sources of feedback, and we have some work in progress to adjust some aspects and deal with several cases where the...
- by Sven Viko VIkolander - at 2014.05.13 20:32:00
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167. Disable recent update tooltips? - in EVE General Discussion [original thread]
You know just yesterday I said to myself "the thing eve needs most is another giant menu in space" and sure enough! http://i.imgur.com/Whbh1qv.jpg This is a good example of what my screen looks like with these changes. These changes are pr...
- by Sven Viko VIkolander - at 2014.05.13 18:48:00
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168. Sticky:[Kronos] More lowsec K-K wormholes - in Player Features and Ideas Discussion [original thread]
This will help logistics in deep low sec. I lived in a low sec system many jumps from high sec for about a year and relied entirely on the rare k-k wormholes for logistics. This change will help considerably, because even though the low -> high...
- by Sven Viko VIkolander - at 2014.05.13 18:33:00
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169. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
Please get rid of the new tooltip menu for mousing over stuff. I am trying to find something in space and I get this giant box menu about 50 items long (imagine how long this list will be in large fleet fights) which completely blocks what I am tr...
- by Sven Viko VIkolander - at 2014.05.13 17:27:00
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170. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
After reviewing the changes, I really dislike the new tooltips. In fact, they are terrible. Here's why: http://i.imgur.com/LYCBacJ.jpg When you mouse over a collection of things, especially when you are zoomed out, you get a giant box that bl...
- by Sven Viko VIkolander - at 2014.05.13 17:04:00
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171. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
Pretty awesome changes, particularly the predictive mouse movements. Even better would be customizability for the tooltips. At the very least, it would be nice to be able to turn some off (e.g., "Stargate," "Autopilot" and most of the neocom tips ...
- by Sven Viko VIkolander - at 2014.05.13 16:19:00
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172. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: Sven Viko VIkolander wrote: Thinking more about the availability of ML NPCs in low sec belts, this is a pretty massive change. Currently, you cannot get pirate battleship blueprints from low sec, you have to do 7/10-10/10 com...
- by Sven Viko VIkolander - at 2014.05.12 19:41:00
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173. Sticky:Dev Blog: Delivering The Industry New Eden Deserves! - in EVE Information Portal [original thread]
Any word on what's going to be done with offline POSes in high sec (if anything) come Crius?
- by Sven Viko VIkolander - at 2014.05.12 19:39:00
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174. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Sniper Smith wrote: Sven Viko VIkolander wrote: Thinking more about the availability of ML NPCs in low sec belts, this is a pretty massive change. Currently, you cannot get pirate battleship blueprints from low sec, you have to do 7/10-10/10...
- by Sven Viko VIkolander - at 2014.05.12 19:35:00
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175. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Thinking more about the availability of ML NPCs in low sec belts, this is a pretty massive change. Currently, you cannot get pirate battleship blueprints from low sec, you have to do 7/10-10/10 complexes in null for a chance of a drop. Post Kronos...
- by Sven Viko VIkolander - at 2014.05.12 19:24:00
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176. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: The larger part of the supply will come from a set of new NPCs that will spawn in all lowsec asteroid belts. These will be uncommon npcs with a similar rarity to hauler spawns. Each NPC will appear by itself and will drop the ...
- by Sven Viko VIkolander - at 2014.05.12 18:01:00
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177. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
These change seem, at best, like one step forward, two steps back. One big problem in FW in stabbed farmers. Another problem is that PVP is not adequately rewarded in FW--e.g., many FW players have farming alts, simply because pvp in FW and making...
- by Sven Viko VIkolander - at 2014.05.12 17:51:00
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178. [Future Release] Removing Wh systems from the map/kills EVE API - in Player Features and Ideas Discussion [original thread]
CCP FoxFour wrote: Salpun wrote: Will we be getting the all kill reports end point for Kronos? The all kills thing was a "thing we are thinking about" type of proposal. We have had great feedback from the community about that, especially ...
- by Sven Viko VIkolander - at 2014.05.12 17:01:00
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179. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
I don't understand the cloaking nerf. Farmers use cloaks sometimes, sure, but they primarily use warp core stabs. The main way PVPers have of actually killing farmers with 3-4 stabs is to use cloaky ships to sneak up on them, so in effect you are ...
- by Sven Viko VIkolander - at 2014.05.09 13:32:00
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180. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Ship skins were discussed at fanfest, but there isn't a recording of the roundtable as far as I'm aware. There was a brief video at the keynote, but it wasn't clear what it meant. Some people seem to think the video previews a program that will al...
- by Sven Viko VIkolander - at 2014.05.06 15:40:00
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